AI Insights · Timothy · October 2022
Top 5 Racing Games Performance in South Africa Q3 2022
In Q3 2022, the top 5 racing games in South Africa saw diverse trends in downloads, revenue, and active users on a unified platform. Notable increases and decreases were observed across the board.
In the third quarter of 2022, the top 5 racing games in South Africa showcased varied performance metrics on a unified platform, according to data from Sensor Tower. Here’s a closer look at the weekly trends for each of these popular titles.
CSR 2 - Realistic Drag Racing from Zynga Inc. experienced fluctuating weekly revenue, peaking at approximately $10K in late July. Weekly downloads remained relatively stable, with a slight increase mid-September, reaching around 2.9K. Active users showed a general decline from 17.4K at the start of the quarter to 16.2K by the end of September, with a notable dip in late August.
F1 Mobile Racing, published by Electronic Arts, saw a peak in weekly revenue of about $2.5K in late July, followed by a steady decline to below $1K by mid-September. Downloads also decreased over the quarter, from 2.5K in early July to around 857 by the end of September. Active users mirrored this trend, dropping from 6.3K to about 3.3K.
Need for Speed No Limits, another title from Electronic Arts, maintained consistent weekly downloads, peaking at over 9.3K in late August. Revenue fluctuated, with a high of $2.3K in late July, and active users remained robust, averaging around 45K throughout the quarter, with a peak of nearly 49.3K in late August.
Pocket Champs PVP Racing Games by MADBOX saw significant growth in both revenue and downloads. Weekly revenue climbed from negligible amounts in July to nearly $2K by the end of September. Downloads surged from 154 in mid-July to over 5.5K by late September. Active users also increased substantially, reaching nearly 12K by the end of the quarter.
Asphalt Legends Unite from Gameloft displayed variable trends with a peak revenue of approximately $1.2K in late July. Weekly downloads showed a slight increase towards the end of the quarter, reaching around 2K in mid-September. Active users fluctuated but ended the quarter higher at around 8.8K compared to 7.7K at the beginning.
For more detailed insights and data, visit Sensor Tower.